'Saveable' survivors that don't join the player's posse have been introduced.There are seven psychopaths who are based on the " Seven Deadly Sins".The saving system is greatly improved and it only takes less than a second to save game progress.Some items still can't fit and other items that will fit (if heavy enough) will make Nick walk slower. Overly large items can now fit into Nick's inventory.Combo weapons are created using blueprints instead of combo cards.In addition to a clothing locker, there is also a weapon locker which will store any of the weapons that the player found or created.Any clothing the player has tried on will go into the clothing locker. The game features a clothing locker to try on and customize clothing and accessories.Weapons can be combined anytime, anywhere, granted that the player have the materials. The player will no longer need to use a maintenance room to make combo weapons.Combo Vehicles can be created with blueprints, and if zombies are on the car while the player is driving, it will affect the driving ability and the zombies will try to pry the player from the wheel. New driving physics and tons more vehicles.Anatomically correct gore, allows the player to tear into zombies and see parts of them that have never been seen in a Dead Rising game before.The player can use motion controls to point and command their survivor posse and even yell insults to taunt the enemies.All zombies have been uniquely modeled with great detail, and accessories (such as earbuds or skirts) have been randomly generated onto preexisting models.With Kinect, the zombie horde can hear and will react to the player calling out, for a more immersive experience. There are no loading screens and virtually no loading time, making for a sleek transition between the various areas. The game's world is immense, being able to fit the map from both Dead Rising and Dead Rising 2 inside of Los Perdidos with room to spare.Unlike previous games, Dead Rising 3 features a longer time limit, but features a Nightmare Mode for players who want the more traditional Dead Rising experience.More PP is awarded for good endings, especially Ending S.
By leveling up the 'smarts' attribute category, players can receive a PP bonus which allow them to gain more PP.Weapon lockers and garages will only allow half of the amount of weapons/vehicles to be generated at one time.Days are shorter and nights last longer.They can withstand more damage and will also deal more damage to Nick and survivors.
Running out of time in this mode will result in a different ending, however, the player are able to start from a previous checkpoint after recieving this ending.Overtime Mode is also known as the eighth chapter, but still utilizes the time limit and other gameplay features from story mode. A one day extension of the story mode.With this mode, the player can complete every mission and master all content with no pressure. This mode features a six day time limit, utilizes checkpoints, and the player saves anywhere in the open world and does not have to visit a bathroom. If the player jump back to their own game and they are only in chapter one, they will already have chapter three completed, despite not being at that point yet. With Dead Rising 3's co-op system, the player can jump into a friend's game and finish chapter three.Not only will this help the friend advance, the player will also contribute to his/her own story progression and earn experience points that will carry back into their own game. Team up with a friend for endless zombie-killing mayhem through online co-op over Xbox Live, with asynchronous matchmaking that allows the player to jump in or out of the game at any time.Dead Rising 3 can be saved from anywhere, and there is no time limit unless the player chooses Nightmare mode.